HOW TO PLAY
Roundnet is a 2 vs 2 sport played on a 360° Premier Spike net. Each point starts with a serve across the net to the opposing team, who will have up to 3 touches to get the ball back to the net (think receive, set, and hit). Play continues until one team is unable to return the ball to the net, resulting in a point for the winner of the rally.
3 QUICK TIPS


Use All 3 Touches
Using all 3 touches is the best way to win a rally. Practice setting your partner in the middle of the net to maximize their hitting potential.


Serves
Serves must stay below shoulder height and cannot hit the rim or pocket of the net. Each server gets 2 attempts, but try your best to avoid double faults.


Defense wins rallies!
Work on a defensive strategy with your teammate to defend your opponents shots. You can defend as close or far away to the net as you’d like, but your arms and hands must stay outside the perimeter of the net.
6 NIFTY CLIPS

Serve across the net to the opposing team.
Befor the serve, teammates should stand 90° from each other, each facing an opponent

Use 2-3 hits to return the ball to the net.
You get 2 attempts to get a clean serve on the net. Faults include: Missing the net, hitting the rim, side pockets, or high server over the receiver's shoulders

There is no out of bounds, chase the ball down!
Each team gets up to 3 alternating hits to spike the ball back onto the net which changes possession to the other team

Two consecutive hits are allowed.
You score a point when your opponent can't get the ball back to the net (rims do NOT count)

You can use any part of your body.
Within 2-3 hits, get the ball back into the court.
The team that won the previous point serves next. Keep serving until you loose a point and the other team will serve (like volleyball)

Be creative and have fun!
Traditionally you hit with an open palmed hand, but feel free to use your feet, body or even the ole' noggin', Just get it back on the net!
SCORING AND WINNING
Games are typically played to 15 or 21 (win by 2) with rally scoring - the team that wins the rally scores regardless of who served.
If there is a disagreement on any part of the point (ex: serve, hit, hinder) it will result in a redo.

STILL HERE? WE'VE
GOT YOU COVERED!
RULES FOR 3 PLAYERS
AKA KING'S COURT
RULES FOR 2 PLAYERS
If you like pretty pictures...
Teams of two set up in a cross formation
Serve
Team 1 serves to Team 2 to start a point
3 touches
Players have up to three alternating touches to return the ball to the net
360 degree play
After the serve, players can move or hit in any direction around the net
Scoring
LScore when the opposing team hits the rim, the ground, or bounces the ball more than once on the net
For those that like to read. Or for those looking to settle a debate.
The Rules

How to assemble your net
Got your new set and ready to ball? Here's how to set up your net to get the best outta the game.
How to set up
Master the basics with SpikeSchool
Check out our video series which covers all the basics and top tips. Get ready to beat all your buds.
Go to SpikeSchool
Different ways to play
Floor is lava, dino-arms, paddles, 3v3... there are a tonne of ways to mix it up! Perfect for the kiddos or for anyone just looking for a good ol' time.
Spikeball Mods